Pouco conhecido Fatos sobre Persona 5 The Phantom X.



The explanation for the game's "contract" mechanic is similar to that of the Persona 5 Royal DLC boss fights against Makoto Yuki and Yu Narukami in that they are cognitive beings rather than the actual individual.

On his way home from school, Nagisa encounters a talking owl, Lufel. While listening to Lufel, a delivery biker attempts to ram into Nagisa, but Nagisa accidentally brings himself and Lufel to the Metaverse, a supernatural realm representing the unconscious desires of humanity.

[8] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]

There are several changes that have been made to locations in the overworld compared to the original game due to being set in an alternate timeline:

The game begins in a similar vein to how Persona 5 begins, midway through the infiltration at Niijima's Palace. However, when Joker begins to make his escape, a hooded intruder intervenes and attacks him.

Lufel points out to Nagisa a former baseball player, Takeyuki Kiuchi, who intentionally rams into women in the subway as a means of attaining his misogynistic desires, and says that in order to stop him, they must enter Kiuchi's palace (a baseball stadium) within the Metaverse and steal his treasure, an object which is the source of warped desires.

Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Persona 5 The Phantom X Chapter[]

Student by day, phantom thief by night: unmask the corrupt bigwigs of the real world by seizing their distorted desires from the shadows of the Metaverse.

Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.

Regarding Kira merely as an unprofessional freshman and prioritizing his career, he obstinately refuses Kira's request to give surgery to the patient and even ignores the patient's will after the patient has made up his mind.

There are current development plans to release in other regions such as North America with localization. This release is to be followed by console releases of the game as well, with PC and phones remaining the primary platforms.

As he navigates the mysterious realms of the Metaverse and the Velvet Room, and grapples with ruinous visions that threaten his everyday life, he must discover what there is to take from this new world—and all in true Phantom Thief style.

Despite this, however, the calendar does appear in the game, albeit superficially and seemingly only used to track the days playing the game.[48] This also means there are no deadlines in this game and the protagonist can take as long as necessary to clear story missions.

The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.

During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.

P5X altered the design of some Personas from the base Persona 5 to be less sexual due to censorship regulations in China (however, other versions of the game feature the uncensored designs, with some exceptions such as the Riders having metallic arms):

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